Kelly’s Troops


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Maitland’s Platoon

Name

Rank

Rep

Attrib(1)

Effect

Weapon(2)

Rng

Tar

Imp

Other(3)

Squad 1(4)

Kelly

Pvt(5)

6

Born Leader, Nerves/Steel

 

SMG, Pistol

 

 

 

Driver of ½ Track #1

Big Joe

Sgt

6

Tough, Quick Reflex

 

SMG,

pistol

 

 

 

Driver of Jeep #1

Petuko

Pvt

5

Knifeman, Stealthy

 

BAR

 

 

 

 

Little Joe

Pvt

5

Shirker

 

S A Rifle

 

 

 

Spks/reads Italian, Radioman(6)Driver(7)

Babra

Pvt

4

DumbAss,Runt

 

S A Rifle

 

 

 

 

Squad 2

Eddie(8)

Cpl

4

Sickly, [Medic]

 

S A Rifle

 

 

 

 

Cowboy

Pfc

5

Brawler

 

S A Rifle

 

 

 

Driver of ½ Track#2

Gutkowski

Pvt

5

Crack Shot

 

Bolt Rifle w/ Scope

 

 

 

 

Willard

Pvt

5

Poser

 

S A Rifle

 

 

 

 

Fisher

Pvt

5

Shortsighted

 

S A Rifle

 

 

 

Speaks/Reads German

Squad 3

Job

Cpl

5

Slow, Marksman

 

S A Rifle

 

 

 

Hard of Hearing(8)

Mitchell

Pfc

5

Tank Killer

 

S A Rifle

 

 

 

 

Grace

Pvt

5

Marksman, Unlucky

 

BAR

 

 

 

 

Penn

Pvt

5

Agile

 

S A Rifle

 

 

 

Driver of Jeep #2

Jonesy

Pvt

5

Fast

 

S A Rifle

 

 

 

 

Other

Crapgame

Sgt

4

Wuss

 

Carbine

 

 

 

 










(1)  The entire platoon gains HARD AS NAILS as their bonus for “doing this one for themselves”.   The other Attributes noted here are strictly evaluation from the movie and guess.  Feel free to ignore, change or add to these.

(2)  The team has NUTS! standard US Infantry Squad weapons from the USA List page 9 of NUTS! 2nd Edition.  You need to assign grenade launchers.  Kelly picked up some extra SMGs and such, so if you wish you can give everyone a Thompson as in the movie.

(3)  Each member of the platoon has a backpack with rain poncho.  This column also designates who was driving what vehicle through the mortared town.  You may re-designate as you wish.

(4)  The platoon was less than half strength at the beginning of Nancy, including too few NCOs.  Note:  The make-up of these squads is arbitrary.  If you would like to re-arrange them, by all means do so.

(5)  Kelly used to be a Lieutenant but was busted to Private.

(6)  New Skill – Radioman:  +1 for any radio communications.  Depending on Support Level, Radioman may call in Air Strike, Platoon mortar fire or Battalion artillery because he knows the protocol (though some of these may have to have been arranged before the game starts).

(7)  New Skill – Driver:  +1 for any wheeled vehicle driving tests.  (Note:  only Little Joe has Driver skill.  The others are just driving the vehicles mentioned.

(8)  Eddie’s ½ track was hit before the movie starts.  He doesn’t appear in the film, but if you want him, here he is.  He is at REP 4 because of his wounds.  As a bonus, he has MEDIC skill as there was no specified one in the movie.  Medic is listed page 28 of NUTS! 2nd Ed.

(9)  New Attribute – Hard of Hearing:  Reduces command radius by 1”. 


They had the following vehicles as of their departure:  (US Vehicles page 36 of NUTS! 2nd Ed.)

US Vehicle(1)

Front Armr

Side Armr

Top Armr

APR Main Gun

HE

AA MG

Hull MG

CoAx MG

Speed

Crew

Other

M3 Half Track#1

0

0

-

HMG

-

Yes

No

Yes

24”/12"

2


M3 Half Track#2

0

0

-

105mm

-

No

No

No

24”/12"

2


Jeep(2) #1

-

-

-

HMG

-

Yes

No

No

32"/16"

1-2


Jeep#2

-

-

-

No

-

Yes

No

No

32"/16"

1-2


(1)  Each Half Track has 1 stretcher. 

(2)  Both Jeeps had their soft roofs on to keep out the rain.  The 50 Cal was stowed.

 

They had this additional equipment they got from Sgt. Crapgame.

·       15 Thompsons SMG

·       30 Cal MG

·       Bazookas

·       Field Radios

·      (2 Pack Radios)

·       Satchel Charges

·       Satchels of grenades  (consider grenades as unlimited unless the vehicles are hit and no-one salvaged the satchels.)

·       and supplies and ammo to support a Platoon of men in field for 3 days.

 

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