Town Barrage

Kelly’s platoon drives through the town (Grid Section 7 Crossroads) in a convoy at 3am in the rain.  Your Line Of Sight is 6” due to Inclement Weather (heavy rain) and night Rule on Page 23 of NUTS! 2nd Edition.  

See NEW RULES Below for this scenario.  Note:  No layout or map is provided with this scenario.

 

CONVOY MISSION rules

KH Convoy Mission is moving your vehicles from one end of the board through town to the other end three times while you surprise German troops and dodge Mulligan’s mortar fire.    If you don’t want to repeat your exact course for the second and third drive-bys, then after exiting all the vehicles you can turn the board 90 degrees and start at one end and go to the other.

 

Convoy Mortar

For random mortar hit every turn of the enemy, roll 1d6 for each vehicle after each activation.  If 1 is rolled, then it’s a possible hit.  Now roll on driver’s Rep.

 

2;                   Random Mortar Hit on Vehicle

2d6 vs. Driver’s Rep

Pass 2d6

*  Near Miss

Pass 1d6

*  Near miss; driver rolls on Losing Control table

Pass 0d6

*  The vehicle is hit; use Penetration Table on page 47 of NUTS! 2nd.  Then use Softskin point #4 rules page 52.  If Penetration is Pass 0, then driver rolls on Losing Control table.  For Kelly’s Heroes Damage, use damages below.(1) 

(1) Those vehicles hit by mortar, but Penetration is Pass 0, are damaged and go ¼ speed slower.  If hit twice and Penetration is Pass 0 both times, they are destroyed.  Occupants in ½ track Cab are in armor 0.  Occupants in  back are safe from near miss mortar hits.

 

2                             LOSING CONTROL 

2d6 vs. Driver’s Rep

Pass 2d6

• Vehicle rolls to a stop reducing speed by 12” each turn (motor cuts out.)  Vehicle may restart next activation.

Pass 1d6

• Vehicle veers to left (1-3) or right (4 – 6) 45 degrees and if hitting a solid object will cause damage to occupants. Each figure rolls on Damage Table counting a “0” Impact.  If vehicle is not demolished, vehicle may restart next activation.

Pass 0d6

• Vehicle veers to left (1-3) or right (4 – 6) 45 degrees and if hitting a solid object will cause damage to occupants. Each figure rolls on Damage Table counting a “3” Impact.  If it can, vehicle may restart next activation.

 

Or you can use the Vehicle Rules “Running Over & Through”  page 45 and “Disabled Driver” page 45 and “Softskin” page 52 of NUTS! 2nd Edition.

 

Allies

Use Kelly’s Heroes in vehicles.

 

Axis

Use German Infantry List Page 11 of NUTS! 2nd Edition.  Place these randomly or not so randomly in your town.  See comments in Railroad Germans for suggestions on how to fill out list.

 

German Infantry of General Vogel’s  2nd German Armor Div.

Name

Rank

Rep

Attrib

Effect

Weapon

Rng

Tar

Imp

Other


Cpl



 


 

 

 



Pvt



 


 

 

 


 

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